FAQ for The Maker Games

For Students

General

The Maker Games are an exciting, fast-paced prototyping competition and course exclusive to UNSW students. Students form multi-disciplinary teams of up to 6 and work together to solve real-world industry challenges, set by our industry partners.

Yes, students choose which challenge they would like to solve. Team members should collectively review, consider and discuss the challenge options before selecting a challenge.

No. The challenges are set by the industry members and cannot be changed. Students can seek clarification on the challenges by emailing themakergames@unsw.edu.au.

Industry Mentors are fully aware that students are taking other courses.

However, Mentors expect students to commit at least 150 hours to The Maker Games - as would be expected for any other 6 UoC course (3 UoC in Term 2, 3 UoC in Term 3). The 150 hours includes all activities for this course.

The team budget for developing the prototype is $1000. Students can be reimbursed for sums up to a maximum amount of $1000, subject to providing the Faculty of Engineering with a valid tax receipt(s).

No textbooks are required for this course.

If there is any Background IP in the brief provided by the Sponsor, the Sponsor will continue to own that IP, but will permit students to use that IP for the purpose of the Course and the Competition.

It is a matter for a team to decide who/how IP ownership will be determined among themselves.

Team Formation and Registration

Any UNSW undergraduate student who has completed more than 66 units of credit, or any UNSW postgraduate student who has completed more than 18 units of credit by Term 2 2020, can participate in The Maker Games.

No, although it is anticipated that most students will be from Engineering, all UNSW students are welcome to join.

Student teams are completed on a first come first serve based on interest. Login with your friends, classmates, flatmates to get involved in the same team. If you're by yourself, you can still join a preformed/ existing team or create a new team if the project enables it. 
Click here to register and join a team today.

Yes, students are welcome to create their own teams. Remember, teams must contain multi-disciplinary students – a combination of students enrolled in various engineering streams or non-engineering programs, including double degree students.

Each team must comprise of 4-6 multi-disciplinary team members. Once your team is formed and made official by ChallENG staff, a minimum of 3 team members must enrol in ENGG3060 for Term 2 & 3, 2020.

ENGG3060 requirements are:

  • An undergraduate student at UNSW who has completed 66 UOC by the beginning of Term 2, 2020; or
  • A postgraduate student who has completed 18 UOC by the beginning of Term 2, 2020.

ENGG3060

Undergraduate students must have completed 66 UOC by the beginning of Term 2, 2019. Postgraduate students must have completed 18 UOC.

Not every participant must enrol in ENGG3060. However, students must ensure that at least 3 members of their team are enrolled in this course in Term 2 & 3, 2020.

If this is not possible, please email themakergames@unsw.edu.au as soon as possible. It is students’ responsibility to ensure they are in a team where at least 3 other team members are enrolled in ENGG3060.

ENGG3060 assessments are team based. ENGG3060 is consistent with UNSW standards and will not exceed usual maximum group work contributions.

As long as 3 of the team members are taking ENGG3060 there will not be a problem. That way, even if a student not taking the course for credit decides to discontinue, there should be enough people working on the challenge to make it feasible.

In principle, ENGG3060 counts towards all Engineering disciplines’ professional elective lists. 

Exactly how ENGG3060 counts towards elective requirements in your discipline is at the discretion of your School’s Program Authority. When emailing the Program Authorities on this matter, please ensure Dr Ray Eaton (r.eaton@unsw.edu.au) is copied (cc’d).

There will be a small number of timetabled face-to-face meetings. These will largely consist of briefings and workshops on key aspects of the course.

Students are required to meet weekly with their assigned academic mentor and regularly with their industry mentor. However, the timings of these meetings can be negotiated to suit everyone involved. Students must also make themselves available each week on campus to work on the team’s prototype development and/or hold team meetings without their mentor. This timing can also be negotiated between the team (but subject to lab opening times).

A significant online collaboration commitment is also expected between mentor meetings. It is expected that the total face-to-face commitment will be approximately 1 to 2 hours per week.

Benefits and Support

No. The Maker Games is a course and does not count as Industrial Training. We encourage all industry partners to grant Industrial Training hours to students after The Maker Games concludes.

The Maker Games presents students with an invaluable opportunity to gain real-life industry experience.

Participants will be working with some of your profession’s leading companies or start-ups, providing excellent opportunities to build key connections which will enable you to kickstart your career. Students will receive mentorship from industry, academic staff and on-campus experts.

The student to mentor ratio can be as low as 1:1 depending on the team. Additionally, The Maker Games will develop and enhance many key skills including product development, problem-solving, teamwork, and pitching.

Students can expect to receive weekly or fortnightly meetings with industry representatives. These meetings may be face-to-face or online. Between meetings, students can expect prompt responses to reasonable requests for assistance via email/phone.

For example, this may include:

  • Regular guidance on the constraints of the problem and the context in which the prototype needs to operate
  • Advice on how to evaluate solutions
  • Technical and/or business case guidance

Industry representatives will also attend the Engineering Education Festival.

The Engineering Makerspace Network will host bespoke workshops for The Maker Games participants in Stage 2. These workshops will include fast-track courses on CNC milling, electronics, 3D printing, laser cutting and more. Special lab access can be arranged with your academic mentor or The Maker Games staff.

The Maker Games 2020 participants will be granted extended access to the James N Kirby Makerspace, Tyree Renewables Makerspace, and MCIC Makerspace during Stage 2 of The Maker Games.

To qualify for the workshops and extended access, students must first successfully complete the MakerSpace Safety Induction. To register for the Shop Tools Safety please click here and complete the process.